Thursday, 21 April 2016

JE1 - Task 5 - Interactive Stories and Writing Stratagies

Cinematics (Trailers)

Cinematic's and trailers involve and invest the player in the games story, by using them as their primary source of story exposition and trailers and cinematic's usually go all out with dramatic set pieces in order to draw in the player to the story in cinematic's and into buying the game for trailers.





Cutscene:

Cut-scenes pull in and involve the player due to the fact they usually show and advance the narrative, which peaks the players interests and encourages them to play the game, in order to advance the narrative. Cut-scenes also play on all emotions. One minute they can be dark and depressing, but a minute later could then be funny and light hearted, depending on the genre. This use of emotion could bring the player further into the story.

http://www.dailydot.com/geek/police-glitch-into-gtav-cutscene/
Triggered Events:

Triggered events can draw the player in due to their nature of only being activated due to certain in-game actions. The event could be a powerful weapon spawning in, a optional boss, an easter egg etc. For example, a Easter egg triggered event could draw in a player, because they might like the thing be referenced by the Easter egg, so they would play the game in order to see the Easter egg.

http://www.gameskinny.com/ehzo6/pokemon-x-y-leaked-legendaries-diancie-volcanion-and-hoopa
Player Control:

Player Control helps draw in the player because the player themselves are allowed to be interactive, so it combats potential boredom and the player potentially may pay more attention to the story, due to them having an active role in its deliverance, meaning they may get into the story more, and became invested in it as a result.


https://en.wikipedia.org/wiki/The_Walking_Dead_(video_game)
Character Customisation:

Character Customization helps draw in the player, because they are essentially creating their own character that they may form from their own image. This would form a stronger 'bond' between the character and the player, due to their physical similarities. They may also feel they themselves are going through the story due to their physical likeness being the player avatar.

http://www.technobuffalo.com/2014/11/12/gta-onlines-characters-getting-much-needed-makeover-on-ps4-xbo/

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